Sam & Max Creator Steve Purcell
Saturday, July 26, 2008
In this season, "we're traveling around [more than in the first], and amping up the bizarre scenarios." & But really, it doesn't matter where this dog and rabbit go, or what story they're involved in, for Steve, "The plot existed to give the characters things to say to each other."
And Steve apparently has a pretty good gig in the whole production process. & When asked about producing the game, he said, "For me, it's easy, because I basically have one or two meetings with the creative staff, David Grossman and Chuck Jordan. & And we have discussions about broad ideas... they sort of run with it. & They so effectively live in this world that I'm happy with what comes out the other side."
According to Steve, the secret to the success of the Telltale crew is their work ethic. "They don't clean up after themselves, but all the time they would have spent cleaning up, goes onto the screen. & They live in a hovel. & They're like hamsters. & They're very creative hamsters. & They're like if a hamster could paint a Picasso painting."
Steve believes that his brother has recovered fully from his early years. & In fact, he actually gave Sam & Max to Steve as a birthday present one year.