Stories for July 27, 2008
Most first-person games set the camera in the head of the character, which makes things easy to control, but forces a very fluid movement that looks unnatural. &
I'm not a purist. I take my action figures out of the package. I buy damaged boxes at a discount whenever possible. But like I said, Hasbro has my number. Every once and a while, they'll release a $40
Last year they rolled living Sci-Fi legend Ray Bradbury across the Comic-Con floor and propped him up in his wheelchair in front of the giant Jabba the Hut. & I say "propped him up" because Ray was clearly unconscious. &
Lead Designer Jonny Ebert started off by explaining the three keys to success of the first incarnation of the
You don't know it yet, but Firefly is already your favorite TV show. & You just need to get busy and watch it.
The strategy paid off. Not only did I manage a fourth row seat, but I ended up sitting next to a cool guy who had managed to make his first trip to Comic-Con. At the
Time-lapse: The Comic-Con Crowds
Smiling fans pour off the trolley, funnel into the convention center, and swarm the halls of Comic-Con. & Shoulder to shoulder, & every stranger with a badge is an old friend.
So yes, the chainsaw bayonet is back. & "Of course the chainsaw is back," says Cliff. & "That's our lightsaber." & One new tool in your gore creation kit is the Mulcher, which sounds a lot like the Heavy's gun from
For a long time, cut scenes were the principal way to advance the plot in a video game. & For some reason, game creators more or less took you out of the game and into a movie when they wanted to tell you what was going on. & Bioshock wasn't the first to use "discoverables" to tell the story -- an old letter, and audio recording, a newspaper -- but they certainly showed us all how much more powerful (and fun to play) a story could be when most of the story is advanced in the game itself. & And Bioshock inspired Cliff for the sequel to
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